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Jellby wrote:
> Among other things, Alain saw fit to write:
>
>> Are your objects opaque? If so, you don't have to remove anything, the
>> intersecting parts will get hiden inside the other object.
>>
>> If they are transparent, you can use a merge of the different shapes. That
>> way, if your meshes have a clearly deffined inside(inside vector), it's
>> possible to remove the parts that are inside the other object.
>
> Thanks for the reply. But as I said, this is not directly related to
> POV-Ray, it's not a problem of rendering the object, but of getting a
> definition for the surface, and I cannot have intersecting triangles, all
> of them have to be in the surface.
>
Maybe the GNU triangulated surface library can help, have you looked?
http://gts.sourceforge.net/
Jerome
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