POV-Ray : Newsgroups : povray.general : Tessellating a union of spheres : Re: Tessellating a union of spheres Server Time
31 Jul 2024 18:28:56 EDT (-0400)
  Re: Tessellating a union of spheres  
From: "Jérôme M. Berger"
Date: 14 Oct 2006 16:08:18
Message: <453143b2$1@news.povray.org>
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Jellby wrote:
> Among other things, Alain saw fit to write:
> 
>> Are your objects opaque? If so, you don't have to remove anything, the
>> intersecting parts will get hiden inside the other object.
>>
>> If they are transparent, you can use a merge of the different shapes. That
>> way, if your meshes have a clearly deffined inside(inside vector), it's
>> possible to remove the parts that are inside the other object.
> 
> Thanks for the reply. But as I said, this is not directly related to
> POV-Ray, it's not a problem of rendering the object, but of getting a
> definition for the surface, and I cannot have intersecting triangles, all
> of them have to be in the surface.
> 
	Maybe the GNU triangulated surface library can help, have you looked?

http://gts.sourceforge.net/

		Jerome
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