POV-Ray : Newsgroups : povray.newusers : Exporting form 3ds max to povray 3.6 : Re: Exporting form 3ds max to povray 3.6 Server Time
29 Jul 2024 04:23:14 EDT (-0400)
  Re: Exporting form 3ds max to povray 3.6  
From: scott
Date: 13 Oct 2006 17:22:18
Message: <4530038a$1@news.povray.org>
einarabelc5 wrote:
> Hello Folks:
>
> I am trying to use pov ray in unix as a renderer of architectural
> files created in 3d Studio Viz/3d Studio max.
>
> I've been looking for an exporter/format translator from .ase files
> (which 3ds MAx exports)  to the .pov format. I found this:
> http://www.tb-software.com/products.html
>
> It does work; I can render lights in POV ray using the .ase format
> from 3dsmax, then importing it in 3dwin and exporting to .pov to
> render finally in unix.
>
> The only thing is the render looks cartoonish, I mean like if it was
> using the cartoon shader, which I deactivated on 3dwin when doing the
> exporting to pov.

Can you post an example image of what you mean?  Perhaps you just have to 
set up the materials manually?  Perhaps the converter is just not 
translating the materials properly (if they are even stored in the .ase 
file, I do not remember).


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