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Warp wrote:
> Tim Nikias wrote:
>> Yep, 100x100 triangle mesh and then just smooth_triangles, sorta.
>
> Actually 100x100x2 triangles.
Eh, yeah, my bad. I was thinking about 100x100 vertices, not 100x100(x2)
triangles.
> The height_field primitive uses optimized code which renders faster
> than an equivalent mesh (at least in theory; I have never tested this
> in practice).
It should? I'll have to research on that, might prove invaluable for one
or the other render. :-)
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
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