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aaglo wrote:
> My civ3-units - modelled and animated with pov-ray:
> http://forums.civfanatics.com/showpost.php?p=2036938&postcount=4
>
Great models! Thought they seem incomplete without a scene or game to
contain them.
(And this, in a way, colors your question, which might also encompass
the larger issue of scene building.)
POV-Ray levels the playing field, in a manner of speaking, because it
offers only the scene langauge interface.
Mesh models must either be generated with the scene language directly (a
practice that may be quite unique to POV artists) or modelled in an
external product then translated into scene language.
Models composed of "primitives" and employing CSG also may be
articulated in the scene language directly or composed in an external
product where either a model, or a complete scene, can be built and
translated.
This stands in some contrast to renderers that have scene modelling GUI
interfaces built into them. These products, which may also support
scene language, arguably, may induce a tendency away from experimenting
with program generated effects, and away from the use of primitives, and
toward the apparent homogeneity and flexibility that mesh can offer
within that integrated context.
It is sometimes argued here that the modelling potential of POV's scene
language is the unique and powerful aspect that differentiates it from
the crowd. Maybe so. I tend to see it as uniquely neutral and
encompassing. It keeps techniques distinct by remaining neutral to them
all.
So with POV you may find artists who model entire buildings, brick by
primitive brick (Ib), or by hand with program generated mesh (Shay), or
from large primitives with image and bumpmaps applied (Gilles), or from
mesh-based height-fields tilted to form walls (Jaime), or from
isosurfaces formed with math functions alone (Mike and others), or brick
by preformed brick, preformed from generated mesh (Bill), or from a
collection of primitives to suggest pillars and walls (Everybody), or
modelled in a mesh modeller first then imported (Gilles).
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