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Orchid XP v3 wrote:
> Of course, this only works if you have enough splashes; otherwise you
> just get more or less random-looking interference patterns. (It appears
> the number of splashes on each edge must be approximately the same as
> the frequency of the waves - which would make sense I guess! Thus, the
> smaller the ripples are, the more functions you must have.)
>
Did you try:
H*sin (K * pow (pow(abs(x/LX), 2/E) + pow(abs(z/LZ), 2/E), E/2) - y
Where:
- H is the height of the waves;
- K is a constant that defines the wave length;
- LX and LZ are the dimensions of your stone block;
- E is the same as the "Value_E" coefficient of the superellipsoid
object.
Jerome
PS: I haven't tried it, but I think it should work...
- --
+------------------------- Jerome M. BERGER ---------------------+
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