POV-Ray : Newsgroups : povray.binaries.images : "The 10 hour render" (~130KB) : Re: "The 10 hour render" (~130KB) Server Time
5 Nov 2024 10:22:07 EST (-0500)
  Re: "The 10 hour render" (~130KB)  
From: "Jérôme M. Berger"
Date: 12 Oct 2006 16:28:51
Message: <452ea583@news.povray.org>
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Orchid XP v3 wrote:
> Of course, this only works if you have enough splashes; otherwise you
> just get more or less random-looking interference patterns. (It appears
> the number of splashes on each edge must be approximately the same as
> the frequency of the waves - which would make sense I guess! Thus, the
> smaller the ripples are, the more functions you must have.)
> 
	Did you try:
H*sin (K * pow (pow(abs(x/LX), 2/E) + pow(abs(z/LZ), 2/E), E/2) - y

	Where:
 - H is the height of the waves;
 - K is a constant that defines the wave length;
 - LX and LZ are the dimensions of your stone block;
 - E is the same as the "Value_E" coefficient of the superellipsoid
object.

		Jerome

PS: I haven't tried it, but I think it should work...

- --
+------------------------- Jerome M. BERGER ---------------------+
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