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![](/i/fill.gif) |
try this
#include "colors.inc"
light_source{<0,100,-100> color rgb 1}
sphere{<-1,0,0>,1
texture{
pigment{leopard turbulence .1
color_map{
[0 color Tan]
[0.6 color Tan]
[0.8 color Red]
[1 color White]
}
scale .1
}
}
}
sphere{<1,0,0>,1
texture{
pigment{spotted
color_map{
[0 color Tan]
[0.6 color Tan]
[0.8 color Red]
[1 color White]
}
scale .1
}
}
}
camera{location <0,0,-4.25> look_at<0,0,0>}
background {rgb .5}
"Stephen" <mcavoys_AT_aolDOT.com> wrote in message
news:web.452e464ea4e3cf9df1cb1e660@news.povray.org...
> I would like to make a texture for a regular object like a sphere or blob
> that would have a base colour with random (controllable) spots of another
> colour. Like measles spots or a toadstool. I am at a loss, and would
> appreciate a hint or clue about how to go about it?
>
> TIA
>
> Stephen
>
>
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