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>> Well, let's somewhat better... (Although there's still no glassware.) It
>> seems just putting something *under* the water made all the difference.
>>
>> (It's Stone8 from stones.inc. Unfortunately, it appears to have a
>> nonzero ambient setting. *sigh* So I will have to use some other texture
>> for the final render...)
>>
> That's better indeed :)
> For the Stone8, why don't you copy and paste it in your pov scen so you can
> change the finish settings?
Because, being a predefined texture, the parts that make it up are
actually declared in 12 seperate places and then gradually merged
together... heh.
By the way, forgot to mention... 9 hours + 50 minutes render time.
(Can't wait to do the radiosity version!)
> And what is this strange square on the left?
If anybody can figure out what the hell that actually is, LET ME KNOW! >_<
I theorise it's something to do with the edge of my isosurface. The
water around the stone block is an isosurface, but the infinite stretch
of water in the background is a flat plane. That square is roughly on
the seam between the two...
Weirdly, I changed the ground texture and the square vanished. Go figure!
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