Orchid XP v3 wrote:
> Well, let's somewhat better... (Although there's still no glassware.) It
> seems just putting something *under* the water made all the difference.
>
You're getting there.
The color of water is determined by what's underneath it because water by
itself is colorless. Have a look at a swimmingpool :)
> (It's Stone8 from stones.inc. Unfortunately, it appears to have a
> nonzero ambient setting. *sigh* So I will have to use some other texture
> for the final render...)
I have removed ALL ambient settings from all predefined textures. that way I
can control everything in the main file without having to worry about
textures being too bright.
--
Ger
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