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motorsep wrote:
> I have been experimenting with 2-pass radiosity and I can't get my image
> clean. I get alot of artifacts. Why?
>
> Here is final image:
> http://img100.imageshack.us/img100/4084/2pass01ru2.jpg
>
> Here is 1st pass radiosity parameters (rendering resolution 64x48, no AA):
> pretrace_start 0.08
> pretrace_end 0.01
> count 400
> nearest_count 20
> error_bound 0.3
> recursion_limit 3
> low_error_factor 0.2
> gray_threshold 0
> minimum_reuse 0.015
> brightness 1.0
> adc_bailout 0.01/2
>
> Here is 2st pass radiosity parameters (rendering resolution 640x480, with
> AA):
> pretrace_start 1 // default 0.08
> pretrace_end 1 // default 0.01
> error_bound 0.8
> recursion_limit 3 // default 2
> always_sample off
>
> And yes, I save/load radiosity file :)
Hm, in my experience, you using error_bound * 2 or *4. works best, and
since you use 0.3 and 0.8, the averaging of neighbouring samples might
not be optimal. Additionally, I'm not sure if you need that high a
recursion limit for this scene, I guess 2 should suffice (unless the
windows are real objects, but if you're using two-pass, I'd suggest
leaving them out of the initial pass entirely).
Have you taken a look at my experiments with two-pass renderings?
http://www.nolights.de/projects/radiosity/radiosity.html
I try to explain a few things there which might give you additional
hints, although the only three things I'd suggest are recursion_limit of
2, proper error_bound multiplying, and setting count higher.
Regards,
Tim
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
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