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> I was wondering (and have experimented and failed) whether you could have a
> completely invisible object in the scene that specularly reflects light.
>
> For instance say you have a red sphere of radius 1, an invisible
> dodecahedron of radius 1.1, and a few multi-colored spotlights.
>
> Can you make it so the reflections shown on the ground and walls come from
> the dodecahedron's surface without actually seeing the dodecahedron, and
> all you see is the sphere which seems to be making the dodecahedron
> reflections?
>
> Thanks for any help!
Check out no_image, no_shadow and no_reflect.
Also, if you're shining a spotlight on the thing and expecting to see
spots of light all over the place, you'll be needing photons to do that.
What you could do (not sure if it will work properly) is run POV-Ray
once with the object there as normal (to generate the photon map), and
then run POV-Ray again with the same photon map but with the object removed.
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