|
|
Sven Littkowski nous apporta ses lumieres en ce 03/10/2006 20:39:
>
> There are two images: one the final version, the other one how the render
> result is originally. I am highly unsatisfied with the low contrast of the
> white parts of the station, it is like ambient or getting some light. I
> don't know, why. Maybe someone can help me to make it to a better scene. The
> scene code is attached, as well.
>
>
>
>
As those parts are away from the sun, they should be completely black, only
showing the reflection of the stars and other stations.
You can add default{finish{ambient 0 diffuse 1}} near the top of the scene.
Or, you can add ambient 0 in the finish of your textures.
As the metals.inc include textures with high ambient. I made mine without
ambient. (metals2.inc attached) Essential for radiosity scenes and case like
yours where ambient is unwellcome.
Note: in radiosity, "media on" enable emissive media only to affect radiosity
lighting. It enable such media to shed light on nearby objects. It have NO other
effect.
--
Alain
-------------------------------------------------
Don't cry because it is over, smile because it happened.
Post a reply to this message
Attachments:
Download 'us-ascii' (18 KB)
|
|