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Random Pete nous apporta ses lumieres en ce 03/10/2006 09:52:
> Thanks for your suggestions, I'll let you know if I have any luck!
>
> The media objects in question are
> - isosurface {f_poly4(x,y,z,0,1,-1,0,0)} (a double-ended curved spike)
> - torus
> - sphere
>
> There are many isosurfaces and torii in the scene, and one central sphere.
> Artifacts are most prevalent where the isosurfaces are in front of the
> sphere; however there are many elsewhere and (having looked at it again)
> not necessarily where objects are in front of one another.
>
> I'm rendering in MegaPOV since a bug in POV 3.6 (relating to spline
> functions being passed to macros) often causes the scene to fail to parse.
>
>
>
>
Try adding "all_intersection" to the isosurface.
Try adding no_shadow to the containers.
If a container is an union, try changing it to a merge.
Try adding "jitter 0" or "jitter off" to the media.
Try changing the number of samples.
--
Alain
-------------------------------------------------
"Sure, everyone's in favor of saving Hitler's brain, but when you put it into
the body of a great white shark, suddenly you're a madman."
--Futurama
Did you know that Al Capone's business card said he was a used furniture dealer.
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