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Maybe this is blindingly obvious, but I can't seem to see through the
problem. I've got an image_map applied to an object, but the colors are
coming out too dim. My 'white' isn't as white as I'd like. So... how do I
essentially set the image_map color range to be > 1? Normally, with a solid
pigment color, you'd just write: pigment {color rgb <1,1,1>*3} or some
such. But how is this to be done with image_maps?
The code looks something like this:
#declare WhiteTex =
texture {
pigment {
image_map {
jpeg "mywhitepic.jpg"
map_type 1
}
}
}
#declare MyTransMat =
material {
texture {
image_pattern { jpeg "mytransparentmask.jpg" use_alpha map_type 1}
texture_map {
[0 WhiteTex ]
[1 pigment { transmit 1 } ]
}
}
}
Er, am I being silly?
- How
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