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"Nekar" <ger### [at] rpmmagcoza> wrote in message
news:45226223@news.povray.org...
>
> "St." <dot### [at] dotcom> wrote in message news:45226050@news.povray.org...
>>
>> "Nekar" <ger### [at] rpmmagcoza> wrote in message
>> news:4521f5d1@news.povray.org...
>>>I would suggest using an isosurface or blobs for the ground.
>>
>> Why? Is there something wrong with the ground as it is?
> The shape doesn't look natural to me, it needs more uneven random
> bumps/hills/valleys etc.
Ah, I see. Ok, I'll play with that.
>
>>
>> You have to do
>>> something about the ground texture as well - try an agate texture.
>>
>> Hmm, yes, I *have* to get better at texturing, but what's wrong with
>> it at the moment? I've used an image_map of an actual rock, and then
>> bump_mapped it on top. I wonder if I should try and find a better ground
>> texture?
>
> The texture doesn't match the shape of the ground/rock. Maybe you should
> use a photo of a similar scene as reference.
Ok, I'll have a play with this too. Thanks for the input.
~Steve~
>
> I like your idea.
>
>
> --
> -Nekar Xenos
> "The truth is out there"
>
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