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"St." <dot### [at] dotcom> wrote in message news:45226050@news.povray.org...
>
> "Nekar" <ger### [at] rpmmagcoza> wrote in message
> news:4521f5d1@news.povray.org...
>>I would suggest using an isosurface or blobs for the ground.
>
> Why? Is there something wrong with the ground as it is?
The shape doesn't look natural to me, it needs more uneven random
bumps/hills/valleys etc.
>
> You have to do
>> something about the ground texture as well - try an agate texture.
>
> Hmm, yes, I *have* to get better at texturing, but what's wrong with
> it at the moment? I've used an image_map of an actual rock, and then
> bump_mapped it on top. I wonder if I should try and find a better ground
> texture?
The texture doesn't match the shape of the ground/rock. Maybe you should use
a photo of a similar scene as reference.
I like your idea.
--
-Nekar Xenos
"The truth is out there"
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