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Samuel Benge wrote:
> Hi everyone, just wanted to share this image I came up with. The
> creature was modeled with LightWave and rendered in two passes with POV.
Looks awesome! Some floating particles would make it look really
convincing...
> The first pass was rendered in 31 minutes, 54 seconds using POV-Sub (the
> subdivision surface patch). This allowed me to keep the initial mesh
> object very small, thus saving hard-disk space (parsing might have even
> been faster, too).
Hm, that should be tested sometime. I use Silo for modelling, that's a
very cheap but awesome subdivision surface modeller. If subdividing
directly in POV is better than loading a big mesh, I wouldn't mind. :-)
> The second pass was rendered 11 minutes, 7 seconds with the official
> version of POV. This added the glare effect you see coming off the
> creature's head.
Probably just a simple pigment with a high specular, or what? Still
quite a long render for just the glare. Am I missing something? Media?
> Comments always welcome....
You got mine! ;-)
> P.S. The file for the glare effect is available upon request.
Do you do it like I do? Render a specular pass, blur it using average,
and layer it on top of another image? Looks good anyways. Any tricks
involved that my description lacks? Always eager to learn! :-)
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
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