POV-Ray : Newsgroups : povray.binaries.images : water bug (41kb) : Re: water bug (41kb) Server Time
5 Nov 2024 12:38:28 EST (-0500)
  Re: water bug (41kb)  
From: Tim Nikias
Date: 2 Oct 2006 19:54:24
Message: <4521a6b0$1@news.povray.org>
Samuel Benge wrote:
> Hi everyone, just wanted to share this image I came up with. The 
> creature was modeled with LightWave and rendered in two passes with POV.

Looks awesome! Some floating particles would make it look really 
convincing...

> The first pass was rendered in 31 minutes, 54 seconds using POV-Sub (the 
> subdivision surface patch). This allowed me to keep the initial mesh 
> object very small, thus saving hard-disk space (parsing might have even 
> been faster, too).

Hm, that should be tested sometime. I use Silo for modelling, that's a 
very cheap but awesome subdivision surface modeller. If subdividing 
directly in POV is better than loading a big mesh, I wouldn't mind. :-)

> The second pass was rendered 11 minutes, 7 seconds with the official 
> version of POV. This added the glare effect you see coming off the 
> creature's head.

Probably just a simple pigment with a high specular, or what? Still 
quite a long render for just the glare. Am I missing something? Media?

> Comments always welcome....

You got mine! ;-)

> P.S. The file for the glare effect is available upon request.

Do you do it like I do? Render a specular pass, blur it using average, 
and layer it on top of another image? Looks good anyways. Any tricks 
involved that my description lacks? Always eager to learn! :-)

-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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