Hi everyone, just wanted to share this image I came up with. The
creature was modeled with LightWave and rendered in two passes with POV.
The first pass was rendered in 31 minutes, 54 seconds using POV-Sub (the
subdivision surface patch). This allowed me to keep the initial mesh
object very small, thus saving hard-disk space (parsing might have even
been faster, too).
The second pass was rendered 11 minutes, 7 seconds with the official
version of POV. This added the glare effect you see coming off the
creature's head.
My initial attempt at rendering this in LightWave was a little
disappointing, because there is no good-looking SSS shader for the
version I use.
Comments always welcome....
~Sam
P.S. The file for the glare effect is available upon request.
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