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Random Pete nous apporta ses lumieres en ce 01/10/2006 13:52:
> I'm working on a design which has a number of media-filled objects (using
> emission to produce glowing effects around other solid objects). Very often
> where 2 objects overlap in the camera view, occasonal bright white pixels
> appear on the objects. I've tried rendering with anti-aliasing and a higher
> max_trace_level and neither of these fix it. I've seen quite a few
> references to this kind of problem with media, but have been struggling to
> find any tips to solve it, or any discussion of the cause of this issue!
> Has anyone got any good advice?
>
> Thanks in advance for any help,
> Pete Hurst
>
>
It may be that you have some coincident surfaces between the media containers or
that those overlap.
Try making the containers a little bit smaller or shift the objects farther
apart from one another.
You may also try to move the camera some small amount from it's current location.
--
Alain
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Just remember - if the world didn't suck, we would all fall off.
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