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gonzo nous apporta ses lumieres en ce 29/09/2006 17:44:
> "Zeger Knaepen" <zeg### [at] povplace com> wrote:
>> oh, and gonzo: if your texture has an ambient of 1 and still looks dark,
>> then either your pigment is dark or your global ambient light is set too
>> low (just leave that at 1, no need to change it)
>
> Doh! That was it, thank you, just needed a prompt to look at the obvious...
>
> Forgot I had dropped the global ambient level when I was playing around with
> radiosity... and that's why I connected the problem to the light_group,
> because I only needed the light_group for fill & highlights when not using
> the radiosity.
>
> Although still not clear on why it was darker where the shadows would be,
> since I was using both shadowless on the lights and no_shadow on the bulb.
> But it definitely followed the shadow area. I could change the darker areas
> by turning one or the other of the lights off.
>
> No matter, its working now.
>
> RG
>
>
When doing radiosity, it's beter to use "default{finish{ambient 0}}" than
ambient_lights 0.
The first way, you can still use ambient lights. I only change the
global_settings ambient if I want to tint the ambient of the scene. Acording to
the documentations, it's the primary reason you have that.
--
Alain
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Feel good? Don't worry; you'll get over it!
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