POV-Ray : Newsgroups : povray.general : Light_group & no_shadow : Re: Light_group & no_shadow Server Time
31 Jul 2024 20:18:14 EDT (-0400)
  Re: Light_group & no_shadow  
From: Alain
Date: 30 Sep 2006 12:18:17
Message: <451e98c9$1@news.povray.org>
gonzo nous apporta ses lumieres en ce 29/09/2006 17:44:
> "Zeger Knaepen" <zeg### [at] povplacecom> wrote:
>> oh, and gonzo: if your texture has an ambient of 1 and still looks dark,
>> then either your pigment is dark or your global ambient light is set too
>> low (just leave that at 1, no need to change it)
> 
> Doh!  That was it, thank you, just needed a prompt to look at the obvious...
> 
> Forgot I had dropped the global ambient level when I was playing around with
> radiosity... and that's why I connected the problem to the light_group,
> because I only needed the light_group for fill & highlights when not using
> the radiosity.
> 
> Although still not clear on why it was darker where the shadows would be,
> since I was using both shadowless on the lights and no_shadow on the bulb.
> But it definitely followed the shadow area. I could change the darker areas
> by turning one or the other of the lights off.
> 
> No matter, its working now.
> 
> RG
> 
> 
When doing radiosity, it's beter to use "default{finish{ambient 0}}" than 
ambient_lights 0.
The first way, you can still use ambient lights. I only change the 
global_settings ambient if I want to tint the ambient of the scene. Acording to 
the documentations, it's the primary reason you have that.

-- 
Alain
-------------------------------------------------
Feel good?  Don't worry; you'll get over it!


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