POV-Ray : Newsgroups : povray.general : Light_group & no_shadow : Re: Light_group & no_shadow Server Time
31 Jul 2024 20:17:22 EDT (-0400)
  Re: Light_group & no_shadow  
From: Penelope20k
Date: 28 Sep 2006 07:19:33
Message: <451bafc5$1@news.povray.org>
but ..there is some particularity

a light group looks like

light_group {
  light_source source and color
  sphere {position,radius /*no_shadows*/ }
  //global_lights off

}

if you add
global_lights on  in the light group then the light comming from others
sources will or will not illuminate your sphere, means that shadows will be
or not cast ..





news:web.451b07e2acea95bfa0c272b50@news.povray.org...
> Is there a problem with using no_shadow in a light_group? (PovRay 3.5
Linux)
>
> I have modelled as lamp and placed it in a light_group with 2 point
lights.
> The light bulb texture has a high ambient value, yet it kept rendering
very
> dark.  After playing with it I discovered the dark is because of shadowing
> from the point lights.  But the bulb has no_shadow on it, and the lights
> are both shadowless!
>
> If I render the lamp separately it is fine. I only get the problem in the
> light_group.  And I need the light group because I don't want the point
> lights in the rest of the scene.
>
> Anyone seen this before or know how to get around it?
>
> RG
>
>


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