|
![](/i/fill.gif) |
but ..there is some particularity
a light group looks like
light_group {
light_source source and color
sphere {position,radius /*no_shadows*/ }
//global_lights off
}
if you add
global_lights on in the light group then the light comming from others
sources will or will not illuminate your sphere, means that shadows will be
or not cast ..
news:web.451b07e2acea95bfa0c272b50@news.povray.org...
> Is there a problem with using no_shadow in a light_group? (PovRay 3.5
Linux)
>
> I have modelled as lamp and placed it in a light_group with 2 point
lights.
> The light bulb texture has a high ambient value, yet it kept rendering
very
> dark. After playing with it I discovered the dark is because of shadowing
> from the point lights. But the bulb has no_shadow on it, and the lights
> are both shadowless!
>
> If I render the lamp separately it is fine. I only get the problem in the
> light_group. And I need the light group because I don't want the point
> lights in the rest of the scene.
>
> Anyone seen this before or know how to get around it?
>
> RG
>
>
Post a reply to this message
|
![](/i/fill.gif) |