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Thomas de Groot nous apporta ses lumieres en ce 23/09/2006 04:20:
> I changed your little scene a bit, just to make it more intuitive for me.
> I don't know what happens, but it has to do imo with the relative, combined
> positions of camera, media sphere, and spotlight. I don't think that the
> spotlight code itself is the culprit. Try this with the scene below, only
> switching the camera z-position between -70 (no aberration) and -80
> (aberration in one of the spheres).
>
> Thomas
>
>
With the camera at -70 the media spheres are both outside the line of sight to
the spot_light cone.
Placing the camera at 0*x and one of the spheres at <0,20,-63> and the aberation
apears. At that location the sphere is in front of where the light encounter the
ground and should NOT have any interaction with the spot_light, as the light has
been completely intercepted by the ground. The sphere is also way in front of
the spot_light cone. It may be some aberation in the spot_light code.
In my view, it's a bug.
--
Alain
-------------------------------------------------
No matter how good she looks,
some other guy is sick and tired of putting up with her shit.
Men's Room, Linda's Bar and Grill, Chapel Hill , NC
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