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![](/i/fill.gif) |
> plane{
> y, 0
> pigment{rgb 1}
> finish{
> diffuse 1
> brilliance 0
> }
> }
Did this really give you a solid white background with objects casting
shadows on it?
I've got win Pov3.6 and it didn't work for me.
This is what I have to use
//area light
light_source{<10,20,10> color White area_light x*8,y*8,4,4}
//background
plane{y,0 pigment{White*3}}
cylinder{-y,y*50,20 pigment{White} finish{ambient 1} hollow}
//object to show
cylinder{0,y*2,.5 pigment{Red}}
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![](/i/fill.gif) |