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motorsep wrote:
> Thank you Tim. I will go over the tutorial and I will check my materials
> once again to see if I have forgotten to put ambient value n 0.
>
Another possible cause for the bright area behind the closet is the
'brightness' keyword. IMO, you'd be better of using a brightness of
1 and if that is too dark, use ambient (with low values of course)
to raise the overall light level. This has two advantages:
- you can get more control over where the scene is lighted by using
different ambient values for different objects;
- this is more physically realistic: maximum realism would be
gotten with "brightness 1", but "recursion_limit infinite". Since
that is of course not possible, a low level of ambient light will
simulate the additional recursion levels.
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
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| http://jeberger.free.fr/ | Jabber: jeb### [at] jabberfr |
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