POV-Ray : Newsgroups : povray.general : Rendering interior spaces: lighting setup : Re: Rendering interior spaces: lighting setup Server Time
1 Aug 2024 02:14:24 EDT (-0400)
  Re: Rendering interior spaces: lighting setup  
From: "Jérôme M. Berger"
Date: 22 Sep 2006 15:48:17
Message: <45143e01$1@news.povray.org>
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motorsep wrote:
> Thank you Tim. I will go over the tutorial and I will check my materials
> once again to see if I have forgotten to put ambient value n 0.
> 
	Another possible cause for the bright area behind the closet is the
'brightness' keyword. IMO, you'd be better of using a brightness of
1 and if that is too dark, use ambient (with low values of course)
to raise the overall light level. This has two advantages:
 - you can get more control over where the scene is lighted by using
different ambient values for different objects;
 - this is more physically realistic: maximum realism would be
gotten with "brightness 1", but "recursion_limit infinite". Since
that is of course not possible, a low level of ambient light will
simulate the additional recursion levels.

		Jerome
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