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Warp <45125062@news.povray.org> Thursday 21 of September 2006 10:42
> No, one have not. I have posted this before:
I browsed few posts in archiwum before ;)
> pigment
> { function { CubePattern(x, y, z) }
> pigment_map
> { [0/6 Image rotate x*90]
> [1/6 Image]
> [2/6 Image rotate -y*90]
> [3/6 Image rotate -y*180]
> [4/6 Image rotate y*90]
> [5/6 Image rotate -x*90]
> }
> };
>
Wow, awesome - I invented almost identical solution on my own (see the other
post).
Before I tried also making actual 6 pyramids shape and intersecting it with
the shape we want, but it didnt worked when using 6 prisms intersected with
superellipsoid; Neither it worked when intersecting mesh with superelis -
in general the texture from mash was not used.
Still I think it is common enought to code there a function to do that
fastly, not by using function{}
--
Cytat tygodnia:
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