Warp nous apporta ses lumieres en ce 20/09/2006 07:36:
> Alain <ele### [at] netscape net> wrote:
>> Use a parallel and area_light
>
> Doesn't parallel kind of nullify the effect of area_light? (Well,
> I haven't tested how POV-Ray behaves exactly in this case, but at
> least at the idea level.)
>
Not acording to the documentations. The parallel light still is at a finite
distance, making the use of area_light possible without the need to use
ridiculously large dimentions.
--
Alain
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