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motorsep wrote:
> Ok. This is my scene rendered in Indigo:
>
> http://img148.imageshack.us/img148/2594/bedroom01e24hrs21minte3.png
>
> This is the same scene, but rendered with Povray (same one parallel light
> source as in above scene):
>
> http://img153.imageshack.us/img153/8856/bedroom01fmz6.jpg
>
> Obviously, I need to make my scene look like one that rendered with Indigo.
> How can I make it look like it? What radiosity settings do I use?
> Here is what I came up with:
>
First thing to do is to raise your recursion_limit to at least 2 (3
would be better, but be aware that this will raise the rendering
time a lot). Then, like Alain said, play with count and error_bound:
- Higher count will give better results all around at the cost of
more computing time;
- Lower error_bound will give sharper shadows but will slow the
render and cause the lit areas to appear blotchy (which can be
alleviated somewhat by raising the count at the cost of still more
rendering time).
Note that you probably won't get the same graininess as the Indigo
render though :)
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] free fr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabber fr |
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