"Alain" <ele### [at] netscapenet> wrote in message
news:450f3b4e$1@news.povray.org...
> Not tested.
> Maybe by making the plain no_reflection no_shadow so that it don't show in
> the reflections but shows directly. Then using another plain just below,
> only visible in the reflections with double_illuminate. Place a second
> light_source under your scene and project_trough a negative light with an
> inverted copy of the "ghost" object to make the shadow appears.
> The no_shadow for the top surface permit the bottom one to receive the
> main light and cast shadows. The gap between the two surfaces must be very
> small comparatively to the scene scale.
>
Thanks for the use of your brain cells. I will test it tonight
John
--
"Please refrain from fondling the nymphs and sprites
- it makes them giggly and skittish.
Thank you for your co-operation.
The Management"
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