POV-Ray : Newsgroups : povray.text.scene-files : power notation change in POV3.6? : Re: power notation change in POV3.6? Server Time
17 May 2024 23:15:37 EDT (-0400)
  Re: power notation change in POV3.6?  
From: Data Banks
Date: 18 Sep 2006 07:54:01
Message: <450e88d9@news.povray.org>
Fixed it :)

#declare accel= pow(2*clock,4)*20.5;
#declare lift=  pow(2.0*clock,(1/5));
#declare Powerup =  pow(5.0*clock,(1/10))/100;

Yes yes, I know, my code is messy


"Data Banks" <da_### [at] ihugcomau> wrote in message 
news:450e876d@news.povray.org...
>
> "Data Banks" <da_### [at] ihugcomau> wrote in message 
> news:450e8700@news.povray.org...
>> Never mind, think I found it. Change ^ to e, right?
>>
> Well, that didn't work.
> Ah,
> exp(A) Exponential of A. Returns the value of e raised to the power A 
> where e is the base of the natural logarithm, i.e. the non-repeating value 
> approximately equal to 2.71828182846.
>
>
>
>> "Data Banks" <da_### [at] ihugcomau> wrote in message 
>> news:450e866b@news.povray.org...
>>> Okay, it's been ages since I tinkered with a file of mine but I fired it 
>>> up today. It'd been started in POV 3.1, then MegaPOV 0.7 and eventually 
>>> POV3.5, without any hassles. But in 3.6 it hits the declare to set the 
>>> (primative) acceleration control for an object's motion and I get a 
>>> parse error.
>>>
>>> #declare accel= (2*clock)^4*20.5;
>>> #declare lift=  (2.0*clock)^(1/5);
>>> #declare Powerup =  ((5.0*clock)^(1/10))/100;
>>>
>>> It's moaning when it hits the ^4. Same again at every ^
>>> Okay, so I could probably do it another way but I haven't slept in 2 
>>> days & I'm not all that good with animation anyway. What am I missing 
>>> here?
>
>


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