POV-Ray : Newsgroups : povray.advanced-users : the POV-ray SDL--similar to Java and/or Python? : Re: the POV-ray SDL--similar to Java and/or Python? Server Time
6 Oct 2024 15:19:03 EDT (-0400)
  Re: the POV-ray SDL--similar to Java and/or Python?  
From: Orchid XP v3
Date: 15 Sep 2006 04:25:03
Message: <450a635f$1@news.povray.org>
>> Nooo... move the *live* objects around. Not the dead ones.
> 
>   Well, you have to know *somehow* which objects are dead and which ones
> aren't. IOW, you need to go through the dead objects and mark them as
> dead. Or you need to go through live objects and mark them as alive.

Mark the live objects as alive.

> Which basically means there are many situations where you can't simply
> mark a whole set of objects as freed with one instruction, as was the
> initial claim.

Actually, my initial claim was not "GC is faster than RC". My initial 
claim was "RC doesn't work properly, but GC does", that's all.

>   And of course if the objects may have destructors, things get more
> complicated, I suppose.

I've never had the misfortune to try that, but I would imagine it does...


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.