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Orchid XP v3 <voi### [at] devnull> wrote:
> Nooo... move the *live* objects around. Not the dead ones.
Well, you have to know *somehow* which objects are dead and which ones
aren't. IOW, you need to go through the dead objects and mark them as
dead. Or you need to go through live objects and mark them as alive.
Which basically means there are many situations where you can't simply
mark a whole set of objects as freed with one instruction, as was the
initial claim.
And of course if the objects may have destructors, things get more
complicated, I suppose. (But of course, as Java fanatics say, who needs
destructors?)
--
- Warp
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