|
|
Just to say that i dont want POV++ ...the syntax is boring..
my_object->box_class(size)
this_object->transform {rotate 30*y ..}
news:web.4505f74fccfb62ebc3ac5be40@news.povray.org...
> In my first-ever attempt at trying to decide on an object-oriented
> programming language to learn (other than POV-Ray itself, that is!), I've
> been looking at both Java and Python. In doing so, I'm beginning to see
> similarities between the POV-ray scene description language and some of
> Java (and perhaps some of Python as well, but I'm not sure yet!) POV
> *seems* to use good parts of both...as well as improvements of it own...
> but that's my rather uninformed opinion at this point. I find the POV-ray
> SDL easier and easier to work with, and would like to branch out into
> learning one of the major, similarly-constructed languages. (Not C++ --
not
> yet, anyway -- that's just too arcane for me right now. Big learning
curve.)
>
> My (really basic) question is this: Which OOP language is the POV-ray SDL
> most similar to? (This question probably begs other questions, but it will
> do for now.)
>
> Ken W.
>
>
>
Post a reply to this message
|
|