Mark Weyer <nomail@nomail> wrote:
> Povray isosurfaces are fastest when the actual gradient does not differ
> too much from maxgradient.
You mean an isosurface which renders *correctly* is fastest when its
gradient and the max_gradient are close to each other?
Naturally a lower max_gradient will always produce a faster isosurface,
but it won't render correctly if it's too low, of course.
--
- Warp
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