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>> The POV SDL insulates me from "all that stuff" too, which is quite
>> nice! (Sorry if I'm showing my ignorance of the subject; the SDL seems
>> to, anyway.)
>
> Well, there's no need to handle GC, destructors, or finalizers in SDL
> because objects in a scene are created once and then cannot be changed
> or destroyed. So there isn't really anything to insulate you from.
Not 100% true. There are situations where you can overwrite stuff
(mainly to do with variables), but they are all easy to handle. There's
no need for a whole GC engine just for that.
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