POV-Ray : Newsgroups : povray.advanced-users : the POV-ray SDL--similar to Java and/or Python? : Re: the POV-ray SDL--similar to Java and/or Python? Server Time
6 Oct 2024 20:23:03 EDT (-0400)
  Re: the POV-ray SDL--similar to Java and/or Python?  
From: Orchid XP v3
Date: 13 Sep 2006 05:59:35
Message: <4507d687$1@news.povray.org>
>> The POV SDL insulates me from "all that stuff" too, which is quite
>> nice! (Sorry if I'm showing my ignorance of the subject; the SDL seems
>> to, anyway.)
> 
> Well, there's no need to handle GC, destructors, or finalizers in SDL
> because objects in a scene are created once and then cannot be changed
> or destroyed. So there isn't really anything to insulate you from.

Not 100% true. There are situations where you can overwrite stuff 
(mainly to do with variables), but they are all easy to handle. There's 
no need for a whole GC engine just for that.


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