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>> BTW, I was thinking about just inventing my own new SDL language and
>> writting a program that can convert it to standard POV-Ray SDL. But,
>> unfortunately, this would of course involve writing a parse, so that
>> project never really got anywhere...
>
> A project like that would be more or less a waste of time.
...so in other words, pretty much like *every* project I start? ;-)
> A new SDL language should be such that it can be interpreted even
> at render time (in order to create, among other things, shaders).
Well at the moment everybody is focused on finishing the new beta. I'm
not on the dev team, but I imagine they won't be finished any time soon,
given the scope of the changes.
Also, as far as I'm aware, making a brand new SDL that breaks all
existing scenes isn't high up on their priority list either.
Theoretically I could make a patch to the existing POV-Ray source code -
except that since I can't read C that might be slightly difficult...
So my plan was to write a preprocessor. Obviously it's never going to
add any new features to POV-ray, but it could make it easier to describe
scenes algorithmicly.
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