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>> As an aside, if the SDL ever becomes object-oriented, the whole subject
>> will become a whole lot more confusing. ;-)
>
> Not really. C++ doesn't talk about "objects" anywhere in its syntax,
> and neither has the SDL to do so (when referring to class instances).
> Even the documentation could avoid the word "object" in relation to
> class instances (and talk about "instances" instead).
Yeah, that sounds like it would work. Just need to be careful to *stick*
to that terminology and it should be fine...
BTW, I was thinking about just inventing my own new SDL language and
writting a program that can convert it to standard POV-Ray SDL. But,
unfortunately, this would of course involve writing a parse, so that
project never really got anywhere...
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