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Rune wrote:
> Chris Jeppesen wrote:
>> A sample image for a patch I made to Megapov 1.2, which I hope to have
>> incorporated into the next version. Read about it in
>> povray.unofficial.patches .
>
> Well, that's nice, but couldn't the same thing have been made with a macro
> using nested gradient patterns? The syntax wouldn't be as neat, but it could
> still be made rather easy (if a bit clumsy):
>
...
>
> And the macro could then be invoked with something like this:
>
> pigment {MakeTileMap(6,6,tile_map)}
>
> Rune
I don't quite understand. What would MakeTileMap do? Does it create
zillions of layered pigments where each tile gets a layer? I tried that
before I wrote the patch, there is only limited layering in a texture,
and at some points I needed to use more tiles than was permitted.
I have never heard of a nested gradient pattern.
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