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Forget it, its not nostromo mistake ,, should be mine
news:45014cb8@news.povray.org...
> Nostromo do a little mistake its in fact
>
> translate + 0.50*(min_extent(myObject)+max_extent(myObject))
>
>
>
>
>
> news:web.4501400e1e67056d800aa0230@news.povray.org...
> > "Roman Reiner" <lim### [at] gmx de> wrote:
> > > kurtz le pirate <kur### [at] yahoo fr> wrote:
> > > > move your "rubrics cube" by adding "translate -0.50*full_cube_size"
> > >
> > > This applies if your object rotates _exactly_ around that corner. In
any
> > > other case the following should work as long as the object is not too
> > > complicated:
> > >
> > > translate -0.50*(min_extent(myObject)+max_extent(myObject))
> > >
> > > this actually centers the bounding box of the object but that should
be
> > > calculated correctly for a cube-ish structure
> > >
> > > Hope this helps
> > > Regards Roman
> >
> > Thanks for your answer. Unfortunately the cube still doesn't rotate
around
> > the middle, maybe the bounding box of my cube is somewhere odd. Any
other
> > suggestions?
> >
> >
>
>
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