I've resumed my experiments with skin textures. Here I just used a
photographic texture I found on the net. It is a sample from www.3d.sk,
which sells unfolded scans and reference photos for 3D artists. There is
no media SSS, but I created a material_map based on the same texture to
give different finishes to the different parts of the face (it's just a
BW version slightly tweaked with the Gimp).
P.S.: Yes, I know my organic modeling skills suck: that nose is really ugly!
--
Jaime
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