"bc" <nomail@nomail> schreef in bericht
news:web.44ffbde6328d59aff79a0050@news.povray.org...
> Hi everyone-
>
> I'm working on my first povray scene and have run into a problem I can't
> figure out and haven't found an answer for in my searches. I made a map
> object for the scene and would like to make the edges of the map look old
> and ragged. I am currently using three textures layered on the map and
> had
> hoped to apply a fourth texture which would force a somewhat random
> transparency around the edges of the map. Here's a render of the scene
> I'm
> working on:
>
> http://www.eastex.net/billcline/files/startmap2.JPG
>
> Thanks in advance for any advice or pointers.
>
The easy answer would be to do the edge of the map in a paint program, like
the map itself is already made in, and make the borders ragged and
transparant (alpha channel).
By the way: nice scene and nice map :-)
Thomas
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