POV-Ray : Newsgroups : povray.newusers : Using texture to apply rough edges to an object : Re: Using texture to apply rough edges to an object Server Time
29 Jul 2024 04:20:30 EDT (-0400)
  Re: Using texture to apply rough edges to an object  
From: Thomas de Groot
Date: 7 Sep 2006 03:04:09
Message: <44ffc469$1@news.povray.org>
"bc" <nomail@nomail> schreef in bericht 
news:web.44ffbde6328d59aff79a0050@news.povray.org...
> Hi everyone-
>
> I'm working on my first povray scene and have run into a problem I can't
> figure out and haven't found an answer for in my searches.  I made a map
> object for the scene and would like to make the edges of the map look old
> and ragged.  I am currently using three textures layered on the map and 
> had
> hoped to apply a fourth texture which would force a somewhat random
> transparency around the edges of the map.  Here's a render of the scene 
> I'm
> working on:
>
> http://www.eastex.net/billcline/files/startmap2.JPG
>
> Thanks in advance for any advice or pointers.
>

The easy answer would be to do the edge of the map in a paint program, like 
the map itself is already made in, and make the borders ragged and 
transparant (alpha channel).

By the way: nice scene and nice map :-)

Thomas


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