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When I define the normals at the corners of a smooth_triangle,
how exactly is the interpolation done -- is it a linear weighted sum of
the corner vectors, or something subtler? Is each normal vector first
converted to a unit vector?
(Yes, I have a project in mind which could depend on such subtleties.)
--
Anton Sherwood, http://www.ogre.nu/
"How'd ya like to climb this high *without* no mountain?" --Porky Pine
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