POV-Ray : Newsgroups : povray.general : Slice in a Sphere : Re: Slice in a Sphere Server Time
31 Jul 2024 20:19:40 EDT (-0400)
  Re: Slice in a Sphere  
From: Penelope20k
Date: 6 Sep 2006 08:09:47
Message: <44feba8b$1@news.povray.org>
The main advantage of clipped_by statement is that you dont get the surfacee
effect of the cutting section in an CSG operation.
So its the best thing to see inside of a sphere.







news:44feb8d1@news.povray.org...
> there some different maner:
> The first one:
>
> sphere {0*y,350  clipped_by { box {<500,-2,500>,<-500,2,-500>  //the
> lice  }   }
> This will show a slice of your sphere by neglecting side slide (will show
> only part of the sphere that is inside the slice)
>
> the second is a CSG intersection
> intersection {
>         sphere {0*y,350}
>         box {<500,-2,500>,<-500,2,-500>  //the slice  }
> }
>
> This wil shopw you the 2 side surface you create by CSG ..(will show to
> surface circle}
>
>
>
>
>

> news:web.44fe2179d7310742f3b97af70@news.povray.org...
> > Hi (hope this is the correct newsgroup, if not, I'm sorry)
> >
> > I just want to ask if anyone knows an easy method to cut a slice into a
> > sphere.
> > (or to display only a slice of a sphere)
> >
> > I mean from pole to pole, meridian borders, a CSG solution.
> >
> >
> > of course it can be done with difference/intersection and rotating
boxes.
> > but perhaps someone discovered a different, maybe easier way.
> >
> >
> >
>
>


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