Tim Attwood wrote:
> This is a variation of the coincident surfaces problem.
> A mesh has no inside, (unless you declare one with
> inside_vector) so at the joins sometimes the rays
> "see thru". If you add inside_vector to your meshes
> it'll look fine.
>
>
That worked. I just added inside_vector<0,0,1> at the end of all meshes.
Thanks.
FlyerX
Post a reply to this message
|