Hello,
POV-Ray 3.6.1 / WinXP
When I use union{} with several mesh2 objects that may be intersecting
the render always ends with bright edges where the mesh intersections
are. The only way to avoid this that I know of is to add split_union off
at the end of the union{}. Using this flag the render is fine but the
problem is that it does not let any of the individual mesh objects to
have no_shadow properties of their own.
Here are two images showing the issue. Look at the knees and left hip.
http://mysite.verizon.net/sfg0000/images/split_union_on.png
http://mysite.verizon.net/sfg0000/images/split_union_off.png
I am sure I do not know what I am doing but the documentation is lacking
on detailed information about this. Any insight will be appreciated.
later,
FlyerX
Post a reply to this message
|