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I just had a brainwave!
I changed fn(x, y, z) to log(fn(x, y, z)), and changed the max_gradient
to 4. I'm now getting several thousand pixels/second.
Of course - the logarithm function makes the crazy vertical sides less
"vertical", while not flattening out the parts near the solutions so
POV-Ray still has some contours to go on.
(I read somewhere that dividing your function by a big number makes
max_gradient lower, but doesn't make it trace any faster. But this trick
makes the big numbers small, but leaves the small numbers alone so
POV-Ray doesn't go around taking tiny steps there any more.)
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