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Johan Feyaerts nous apporta ses lumieres en ce 21/08/2006 05:50:
> Hi,
>
> Due to the bad weather in Belgium I found some time to work further on the
> website buttons macro I started some time ago.
> The macro can render now a set of buttons for a website using pov animation
> (and a few days of patience on 512*384)
>
> By the way: is there any way to change the name of the bmp output file in
> the during rendering? output is now produced by the animation in
> webbuttons00.bmp,webbuttons01.bmp etc. It would be more convenient for later
> use of render output if I could name them something like button_<text inside
> button>_blue_normalstate.bmp.
>
> There is 2 versions pressed state with lights shining & normal both
> rendered with +-14 lights behind the text. Problem is that they take a long
> time to render. Is there any way to speed up rendering with this amount of
> lights.
> I tried one version with radiosity with an emitting text behind the black
> text, but I'm not really happy with the result. The way the light shines on
> the side of the button seems unnatural to me. I like the backlight inside
> the button though.
> I don't know enough of radiosity I to find out how to improve it. Any
> suggestions would be appreciated.
> Radiosity settings are :
>
> global_settings {
> max_trace_level 100
> assumed_gamma 1.25
> #if (Radiosity)
> radiosity {
> pretrace_start 0.04 // start pretrace at this size
> pretrace_end 0.002 // end pretrace at this size
You can try 0.00125 or 000625, but try other settings first.
> count 250 // higher -> higher quality
> (1..1600) [35]
Need to increase still more. Go for 600 to 1000.
> nearest_count 10 // higher -> higher quality
> (1..10) [5]
This one can go up to 20, worth a try
> error_bound 2 // higher -> smoother, less
> accurate [1.8]
> recursion_limit 3 // how much interreflections are
> calculated (1..5+) [3]
Try 1 or 2 as you way not need 3 interreflections
> low_error_factor .5 // reduce error_bound during
> last pretrace step
Lowering this may help
> gray_threshold 0.0 // increase for weakening colors
> (0..1) [0]
> minimum_reuse 0.015 // reuse of old radiosity
> samples [0.015]
You can try increasing this one by a SMALL value. Use steps no more than 0.001.
If increasing don't give better results, try smaller values, same step size.
> brightness 0.4 // brightness of radiosity
> effects (0..1) [1]
>
> adc_bailout 0.01/2
You may need to reduce some more.
> //normal on // take surface normals into
> account [off]
> //media on // take media into account [off]
> //save_file "file_name" // save radiosity data
> //load_file "file_name" // load saved radiosity data
> //always_sample off // turn sampling in final trace
> off [on]
> //max_sample 1.0 // maximum brightness of samples
> }
>
> #else
>
>
>
--
Alain
-------------------------------------------------
Unitarianism: Come let us reason together about this shit.
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