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Mike Andrews nous apporta ses lumieres en ce 15/08/2006 09:36:
> Hi Folks,
>
> Can someone please give me a sanity check?
>
> I have a simple (section of a) scene which either stops with an out of
> memory error while building slabs or throws an unhandled exception
> depending on minor variations.
>
> I can not see what the problem is.
>
> System: 933MHz PIII, Win XP Pro SP2, 512Mb.
>
> Thanks for any ideas,
>
> Mike Andrews.
>
> // --- code starts ---
>
> #declare camPos = 5*<-0.1,6,-5>;
>
> camera{
> ultra_wide_angle
> up y
> right x*image_width/image_height
> location camPos
> look_at 0
> angle 50
> }
>
> #declare Phi=(sqrt(5)+1)/2;
> #declare rPhi=2-Phi;
>
> #declare Cen = (Phi-1)/(2*Phi-1);
>
> #declare Ill = box {
> <0.1,-rPhi-0.1,-0.01>,<0.9,-0.1,0.01>
> translate <-Cen,0,-Phi*(1-Cen)>
> }
>
> #declare Scl = 1;
> #declare Rot = 0;
> union {
> #declare C = 0; #while (C < 10)
> object { Ill scale Scl rotate -Rot*y }
> #debug concat("object ", str(C,0,0),"n")
> #declare Scl = Scl/Phi;
> #declare Rot = Rot+90;
> #declare C = C + 1; #end
> translate <Cen,0,Phi*(1-Cen)>-<0.5,0,Phi/2>
> //rotate 90*y
> //scale 20
> pigment { rgb 1 }
> finish { diffuse 0 ambient 1 }
> }
>
> // --- code ends ---
>
>
>
Worked for me as is. Same crash as you after changing to (c<11)
And now, my animation is broken again! Animation was working OK before that
test, run the test, can't do an animation any longer.
--
Alain
-------------------------------------------------
"If you see me running, try to keep up."
...Back of bomb technician's shirt
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