POV-Ray : Newsgroups : povray.newusers : Newbie questions concerning the GUI, Fonts, Mesh2 objects and Shadows : Re: Newbie questions concerning the GUI, Fonts, Mesh2 objects and Shadows Server Time
29 Jul 2024 04:24:24 EDT (-0400)
  Re: Newbie questions concerning the GUI, Fonts, Mesh2 objects and Shadows  
From: Alain
Date: 12 Aug 2006 19:42:58
Message: <44de6782$1@news.povray.org>
Ansgar nous apporta ses lumieres en ce 12/08/2006 16:49:
> Hello everybody.

> I am writing a program that uses POV-Ray for the graphical output. The
> geometry that is rendered stays pretty much the same all the time, but with
> customizeable textures, labels, and so on. My own program prints a POV file
> and then calls POV-Ray to process it.
> I would like to know if I can suppress POV-Rays GUI and just have it render
> my scene. As POV is originally a command-line program, that should be no
> problem, but I couldn't find a switch for that in the help files. I'm using
> the Win version.
Not possible with the windows version. It's possible to start it minimised if 
you pass by a shortcut instead of a direct call.
The windows version is not command line. The linux/unix version is.

> My second question concerns fonts. When the POV Scene is processed on other
> machines but mine, would the fonts I used have to be properly installed
> into the Windows system, or is it sufficient if the ttf files are in one of
> the library paths?
They can be in the general font folder of the machine, they can also reside in 
the same folder as the scene file or in the include folder.
It's also possible to place them elsewhere, but you need to edit 2 ini files to 
make them available.

> Third question is about Mesh2 objects. I made like 90% of my scene in 3D
> Studio MAX and exported the geometry to POV using 3DWin5. This resulted in
> good-looking, but huge Mesh2 objects. Parsing these takes almost as long as
> the render itself. Is there any way to speed that up?
Not easy or acceptable, mesh2 are already optimised. You can use croaser mesh, 
less faces = smaller file = faster parcing, but can result in facetting. It may 
be possible to save place by sacrifiyng precision, use less decimal places. It 
may be acceptable or not depending on your case. Both can be combined.

> Last thing is about shadows. Can I cast them on objects which are otherwise
> invisible? I know it's possible in Max. The idea is, for example, having a
> background picture that shows a floor, and my object should cast a shadow
> on it. So what I would need is a plane that has the same angle and position
> as that floor so it receives a shadow as that floor would. That plane would
> have to be invisible, though. I only need the shadow on it.
> I hope you get the concept, it's difficult to explain in words. :)

> Thanks in advance.




-- 
Alain
-------------------------------------------------
EVERYTHING HAS A GENDER

You may not know this but many nonliving things have a gender...

A Hot Air Balloon is Male, because, to get it to go anywhere, you have to light 
a fire under it, and of course, there's the hot air part.


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