POV-Ray : Newsgroups : povray.general : Raytracing and GPU utilization : Re: Raytracing and GPU utilization Server Time
31 Jul 2024 22:18:57 EDT (-0400)
  Re: Raytracing and GPU utilization  
From: scott
Date: 10 Aug 2006 14:57:34
Message: <44db819e$1@news.povray.org>
> That's just Gelato, which only works on NVidia GPUs. However, take
> a look at http://www.gpgpu.org, a repository for general purpose
> computing on the GPU. Quite a bit of general purpose computing can
> be performed on the GPU alone.
>
> OpenGL can be utilized as a general purpose interface to the
> current crop of GPUs.  Perhaps parts of Povray can be coded to take
> advantage of this. The only problem I can see is that NVidia GPUs
> use single-precision floating point and calculations may not be
> IEEE 754 compliant. On the other hand, NVidia is somehow able to
> get around this with their raytracer.

In the link you posted there is a paper that explains how to emulate higher 
precision floats...


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