I figured it out. I use can use vaxis_rotate to rotate about any arbitrary
axis. That'll get me there.
gregjohn wrote:
> I have an application (an engineering question at work!) where I have to
> create a simulation based on rotation of vectors. The only problem is
> that it's a specifically defined Euler system where each subsequent
> rotation is done on the "local", not the "universal" axis of the cube.
>
> My head keeps exploding when I try to grasp how to do this in povray.
>
> Any tips (especially references with visual clues)? thanks in advance.
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