POV-Ray : Newsgroups : povray.general : Local rotations : Re: Local rotations Server Time
31 Jul 2024 22:18:21 EDT (-0400)
  Re: Local rotations  
From: Warp
Date: 8 Aug 2006 20:39:09
Message: <44d92ead@news.povray.org>
gregjohn <pte### [at] yahoocom> wrote:
> I have an application (an engineering question at work!) where I have to
> create a simulation based on rotation of vectors.  The only problem is that
> it's a specifically defined Euler system where each subsequent rotation is
> done on the "local", not the "universal" axis of the cube.

  If you want to rotate an object around the point 'Point', it's easy:

translate -Point
rotate <whatever>
translate Point

-- 
                                                          - Warp


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