gregjohn <pte### [at] yahoo com> wrote:
> I have an application (an engineering question at work!) where I have to
> create a simulation based on rotation of vectors. The only problem is that
> it's a specifically defined Euler system where each subsequent rotation is
> done on the "local", not the "universal" axis of the cube.
If you want to rotate an object around the point 'Point', it's easy:
translate -Point
rotate <whatever>
translate Point
--
- Warp
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